Console Cmds
From Celestial Impact Wiki
Contents |
Client Commands (cc_)
cc_backward (function)
cc_crouch (function)
cc_fire (function)
cc_forward (function)
cc_jump (function)
cc_left (function)
cc_pitch (function)
cc_reload (function)
cc_right (function)
cc_roll (function)
cc_run (function)
cc_stats (function)
cc_weapon0 (function)
cc_weapon1 (function)
cc_weapon2 (function)
cc_weapon3 (function)
cc_weapon4 (function)
cc_weapon5 (function)
cc_weapon6 (function)
cc_weapon7 (function)
cc_weapon8 (function)
cc_weapon9 (function)
cc_yaw (function)
client
Script Module (cmd_)
cmd_listalias (function)
cmd_listall (function)
cmd_listfunctions (function)
cmd_listvariables (function)
Console (con_)
con_dump (function)
con_echo
con_enddump
con_ingamemax
con_ingametime
con_lines (function)
con_log
con_maxlines
con_mem (function)
con_toggle (function)
connect (function)
crash (function)
debug_use
delete (function)
disconnect (function)
dropclient (function)
dumpconfig (function)
evaluate (function)
exec (function)
flipflop (function)
File System (fs_)
fs_listmpks (function)
fs_mpkinfo (function)
Game DLL (g_)
g_noclipspeed
- Adjusts the movement speed when in noclip mode.
Client Game DLL (gcl_)
gcl_aspectratio
gcl_crosshair
gcl_crosshair_x
gcl_crosshair_y
gcl_drawfps
gcl_drawgun
gcl_drawhitbox
gcl_drawperformance
- Toggle the ingame performancemeter on/off (formerly the extern infowindow)
- Syntax: gcl_drawperformance <1/0>
gcl_flag
gcl_forcestatic
gcl_fov
gcl_guides
gcl_gunx
gcl_guny
gcl_gunz
gcl_hueride
gcl_interpolate
gcl_lockcam
gcl_predict
gcl_predictionerror
gcl_printanim
gcl_recoil
gcl_selfshadow
gcl_thirdperson
- Moves the camera to a thirdperson view
- Syntax: gcl_thirdperson <1/0>
gcl_thirdpersonorbit
- While in thirdperson mode, will make the camera orbit around the player model
- Syntax: gcl_thirdpersonorbit <1/0>
gcl_thirdpersonradius
gcl_viewportlevel
gcl_wikellmode
- Puts you into Wikellmode meaning that the testmodel is the only thing rendered
- Syntax: gcl_wikellmode <1/0>
Server Game DLL (gsv_)
gsv_kill (function)
gsv_knockback
gsv_listclients (function)
gsv_name
gsv_reload
hudson (function)
- The most vital command in the game.
infowindow
listbindings (function)
listkeys (function)
loadgamemod (function)
Mouse (m_)
m_filter
m_invert
m_look
m_pitch
m_sensitivity
m_yaw
Memory (mem_)
mem_blocks (function)
mem_stats (function)
name
Network (net_)
net_fakedrop
net_port
noclip (function)
- Puts you into noclip mode mainly for viewing models more freely.
notm
defgeo 1; gr_clear 0" (alias)
quit (function)
Renderer (r_)
r_alphapass
r_ambient
r_backend
r_background
r_bump
r_cache
r_clear
r_clear_blue
r_clear_green
r_clear_red
r_colorbits
r_cookie
r_cull
r_debuglights
r_deform
r_diffuse
r_drawflareboxes
r_drawscissors
r_drawspans
r_dumpexts
r_dumpglsl
r_emissive
r_fastsky
r_flag1
r_flag2
r_flag3
r_flares
r_forcenofb
r_forceonestage
r_fullbright
r_fullscreen
r_glfinish
r_hardcull
r_height
r_lights
r_lightznear
r_lodbias
r_matlist (function)
r_models
r_mtvs
r_normalizebumpmaps
r_null (function)
r_offsetpitch
r_offsetroll
r_offsetx
r_offsety
r_offsetyaw
r_offsetz
r_onlynormals
r_passes
r_picmip
r_polygonlines
r_polygontbn
r_printerror
r_printlinklog
r_printtess
r_reflection
r_refraction
r_restart (function)
r_rtexmip
r_scissor
r_shadowdubbelbuffering
r_shadowmip
r_shadows
r_shadowsamples
r_shininess
r_skip2d
r_skipdraw
r_skipmodels
r_skipsky
r_skipsprites
r_skipswap (function)
r_skipworld
r_skyambient
r_specular
r_sprites
r_stencil
r_stresscpu
r_swapinterval
r_texfilter
r_texlist (function)
- Lists all loaded textures and their texture number.
r_texmem (function)
r_texreload (function)
- Reloads a single texture.
- Syntax: r_texreload <texture number> (see r_texlist)
r_texturebits
r_trails
r_trivialaccept
r_vertexbuffers
r_viewportlevel
r_visfiller
r_width
r_zbits
resetdefaults (function)
Sound (s_)
s_ignorerror
say (function)
screenshot (function)
- Takes a screenshot placing it as a .tga file in the screenshots folder
server
testmodel
testsound (function)
time (function)
timeorbit (function)
Test Model (tm_)
tm_flash
- Toggles the flashlight on/off
- Syntax: tm_flash <1/0>
tm_flash_blue
- Sets the amount of blue used in the flashlight where 1 means maximum value.
- Syntax: tm_flash_blue <decimal value between 0 and 1>
tm_flash_fov
tm_flash_green
- Sets the amount of green used in the flashlight where 1 means maximum value.
- Syntax: tm_flash_green <decimal value between 0 and 1>
tm_flash_intensity
tm_flash_pitch
tm_flash_radius
tm_flash_red
- Sets the amount of red used in the flashlight where 1 means maximum value.
- Syntax: tm_flash_red <decimal value between 0 and 1>
tm_flash_spotlight
- Sets if the flashlight should behave like a spotlight or a pointlight.
- Syntax: tm_flash_spotlight <1/0>
tm_flash_x
- Sets the flashlight offset in x.
tm_flash_y
- Sets the flashlight offset in y.
tm_flash_yaw
tm_flash_z
- Sets the flashlight offset in z.
tm_gun_pitch
tm_gun_roll
tm_gun_x
tm_gun_y
tm_gun_yaw
tm_gun_z
tm_light
tm_light_blue
tm_light_fov
tm_light_green
tm_light_intensity
tm_light_orbit
tm_light_pitch
tm_light_radius
tm_light_red
tm_light_roll
tm_light_spotlight
tm_light_x
tm_light_y
tm_light_yaw
tm_light_z
tm_loadgun (function)
tm_loadmodel (function)
- Load a testmodel to your current position.
- Syntax: tm_loadmodel <path>
tm_loadroom (function)
tm_pitch
tm_roll
tm_unloadgun (function)
tm_unloadmodel (function)
tm_unloadroom (function)
tm_x
tm_y
tm_yaw
tm_z
unbind (function)
unbindall (function)
unloadgamemod (function)
Voxel (v_)
v_dump (function)
v_load (function)
v_optimize
v_printbrush
v_printtess
wait (function)
