Console Cmds

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Contents

Client Commands (cc_)

cc_backward (function)

cc_crouch (function)

cc_fire (function)

cc_forward (function)

cc_jump (function)

cc_left (function)

cc_pitch (function)

cc_reload (function)

cc_right (function)

cc_roll (function)

cc_run (function)

cc_stats (function)

cc_weapon0 (function)

cc_weapon1 (function)

cc_weapon2 (function)

cc_weapon3 (function)

cc_weapon4 (function)

cc_weapon5 (function)

cc_weapon6 (function)

cc_weapon7 (function)

cc_weapon8 (function)

cc_weapon9 (function)

cc_yaw (function)


client

Script Module (cmd_)

cmd_listalias (function)

cmd_listall (function)

cmd_listfunctions (function)

cmd_listvariables (function)

Console (con_)

con_dump (function)

con_echo

con_enddump

con_ingamemax

con_ingametime

con_lines (function)

con_log

con_maxlines

con_mem (function)

con_toggle (function)


connect (function)

crash (function)

debug_use

delete (function)

disconnect (function)

dropclient (function)

dumpconfig (function)

evaluate (function)

exec (function)

flipflop (function)

File System (fs_)

fs_listmpks (function)

fs_mpkinfo (function)

Game DLL (g_)

g_noclipspeed

Adjusts the movement speed when in noclip mode.

Client Game DLL (gcl_)

gcl_aspectratio

gcl_crosshair

gcl_crosshair_x

gcl_crosshair_y

gcl_drawfps

gcl_drawgun

gcl_drawhitbox

gcl_drawperformance

Toggle the ingame performancemeter on/off (formerly the extern infowindow)
Syntax: gcl_drawperformance <1/0>

gcl_flag

gcl_forcestatic

gcl_fov

gcl_guides

gcl_gunx

gcl_guny

gcl_gunz

gcl_hueride

gcl_interpolate

gcl_lockcam

gcl_predict

gcl_predictionerror

gcl_printanim

gcl_recoil

gcl_selfshadow

gcl_thirdperson

Moves the camera to a thirdperson view
Syntax: gcl_thirdperson <1/0>

gcl_thirdpersonorbit

While in thirdperson mode, will make the camera orbit around the player model
Syntax: gcl_thirdpersonorbit <1/0>

gcl_thirdpersonradius

gcl_viewportlevel

gcl_wikellmode

Puts you into Wikellmode meaning that the testmodel is the only thing rendered
Syntax: gcl_wikellmode <1/0>

Server Game DLL (gsv_)

gsv_kill (function)

gsv_knockback

gsv_listclients (function)

gsv_name

gsv_reload


hudson (function)

The most vital command in the game.

infowindow

listbindings (function)

listkeys (function)

loadgamemod (function)

Mouse (m_)

m_filter

m_invert

m_look

m_pitch

m_sensitivity

m_yaw

Memory (mem_)

mem_blocks (function)

mem_stats (function)


name

Network (net_)

net_fakedrop

net_port


noclip (function)

Puts you into noclip mode mainly for viewing models more freely.

notm

defgeo 1; gr_clear 0" (alias)

quit (function)

Renderer (r_)

r_alphapass

r_ambient

r_backend

r_background

r_bump

r_cache

r_clear

r_clear_blue

r_clear_green

r_clear_red

r_colorbits

r_cookie

r_cull

r_debuglights

r_deform

r_diffuse

r_drawflareboxes

r_drawscissors

r_drawspans

r_dumpexts

r_dumpglsl

r_emissive

r_fastsky

r_flag1

r_flag2

r_flag3

r_flares

r_forcenofb

r_forceonestage

r_fullbright

r_fullscreen

r_glfinish

r_hardcull

r_height

r_lights

r_lightznear

r_lodbias

r_matlist (function)

r_models

r_mtvs

r_normalizebumpmaps

r_null (function)

r_offsetpitch

r_offsetroll

r_offsetx

r_offsety

r_offsetyaw

r_offsetz

r_onlynormals

r_passes

r_picmip

r_polygonlines

r_polygontbn

r_printerror

r_printlinklog

r_printtess

r_reflection

r_refraction

r_restart (function)

r_rtexmip

r_scissor

r_shadowdubbelbuffering

r_shadowmip

r_shadows

r_shadowsamples

r_shininess

r_skip2d

r_skipdraw

r_skipmodels

r_skipsky

r_skipsprites

r_skipswap (function)

r_skipworld

r_skyambient

r_specular

r_sprites

r_stencil

r_stresscpu

r_swapinterval

r_texfilter

r_texlist (function)

Lists all loaded textures and their texture number.

r_texmem (function)

r_texreload (function)

Reloads a single texture.
Syntax: r_texreload <texture number> (see r_texlist)

r_texturebits

r_trails

r_trivialaccept

r_vertexbuffers

r_viewportlevel

r_visfiller

r_width

r_zbits


resetdefaults (function)

Sound (s_)

s_ignorerror


say (function)

screenshot (function)

Takes a screenshot placing it as a .tga file in the screenshots folder

server

testmodel

testsound (function)

time (function)

timeorbit (function)

Test Model (tm_)

tm_flash

Toggles the flashlight on/off
Syntax: tm_flash <1/0>

tm_flash_blue

Sets the amount of blue used in the flashlight where 1 means maximum value.
Syntax: tm_flash_blue <decimal value between 0 and 1>

tm_flash_fov

tm_flash_green

Sets the amount of green used in the flashlight where 1 means maximum value.
Syntax: tm_flash_green <decimal value between 0 and 1>

tm_flash_intensity

tm_flash_pitch

tm_flash_radius

tm_flash_red

Sets the amount of red used in the flashlight where 1 means maximum value.
Syntax: tm_flash_red <decimal value between 0 and 1>

tm_flash_spotlight

Sets if the flashlight should behave like a spotlight or a pointlight.
Syntax: tm_flash_spotlight <1/0>

tm_flash_x

Sets the flashlight offset in x.

tm_flash_y

Sets the flashlight offset in y.

tm_flash_yaw

tm_flash_z

Sets the flashlight offset in z.

tm_gun_pitch

tm_gun_roll

tm_gun_x

tm_gun_y

tm_gun_yaw

tm_gun_z

tm_light

tm_light_blue

tm_light_fov

tm_light_green

tm_light_intensity

tm_light_orbit

tm_light_pitch

tm_light_radius

tm_light_red

tm_light_roll

tm_light_spotlight

tm_light_x

tm_light_y

tm_light_yaw

tm_light_z

tm_loadgun (function)

tm_loadmodel (function)

Load a testmodel to your current position.
Syntax: tm_loadmodel <path>

tm_loadroom (function)

tm_pitch

tm_roll

tm_unloadgun (function)

tm_unloadmodel (function)

tm_unloadroom (function)

tm_x

tm_y

tm_yaw

tm_z


unbind (function)

unbindall (function)

unloadgamemod (function)

Voxel (v_)

v_dump (function)

v_load (function)

v_optimize

v_printbrush

v_printtess


wait (function)