Content
From Celestial Impact Wiki
Contents |
Guidelines
- Character
- Items
- Much dependent on ingame size.
- Weapons
- First person arm
Object creation
Modelling
Texturing
Textures are saved in tga file format.
Textures are named after "model"_(typeOfMap)
- Example: Tomoe_essr
Color map
- 24 bit tga for regular color maps
- 32 bit tga for color maps with including alphachannel for transparency
Bump map
- 24 bit tga for regular bump maps
- 32 bit tga is not used for bump maps
Essr map
- 24 bit tga for ess maps
- 32 bit tga for essr maps, where the alpha channel defines the reflection areas.
Scripting
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Scripts
Animation
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Characters
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Weapons
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Exporting
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File formats
Textures
Engine supports tga (24 and 32bit) and jpg.
Models
Static Mesh
Consist of two diffrent files:
- .bo2 , bone data.
- .lo2 , mesh data.
Animated Mesh
Animations are stored in .am2 files.
Sound
Engine supports ogg and wav.
