Railgun
From Celestial Impact Wiki
Contents |
Status
- Design: Done
- Main object: Done
- Bump map: Done
- Textures: Done
Design
The second image was done after the gameobject for a better view of the colors and the modified shape. I used similar colors to match the upcoming Shotgun. /Dracus 21:59, 16 July 2006 (CEST)
Development
Model
360 video edition #1 (Warning: 6 Mb)
I have begun working on the lowpoly version and there is still some details missing on the highpoly. /Dracus 01:56, 7 June 2006 (CEST)
Railgun gamemodel edition #1 (smoothing not correct)
This will probobly not change much. Must lay the uv for the gamemodel to see if it will work in its current state. /Dracus 23:17, 12 June 2006 (CEST)
Bumpmap testgeneration in ORB (LOTS of artefacts) /Dracus 22:39, 21 June 2006 (CEST)
First gametest Bumpmap needs to be regenerated (this one isnt with all details), will be done tomorrow. /Dracus 19:43, 16 July 2006 (CEST)
Texture
Colourbase Finished the general colour-base and started with some details on some surfaces /Wikell 18:20, 14 August 2006 (CEST)
Side closeup Added alot of dirt and such /Wikell 21:49, 16 August 2006 (CEST)
1st person view Probably the view we will use as 1st person view. /Wikell 21:49, 16 August 2006 (CEST)
ammo clip The red cylinders will later contain some animated light swirling through / Wikell 21:06, 17 August 2006 (CEST)
Leftside Finished Leftside /Wikell 16:03, 18 August 2006 (CEST)
Rightside Finished rightside /Wikell 16:03, 18 August 2006 (CEST)
Fixed Leftside Added slighlty more dirt. Also this picture is with the engine's colourbloom enabled. Wikell 20:56, 22 October 2006 (CEST)
